Only 2 themes besides the default are implemented for now.
More to come!
<script type="text/javascript" src="scripts/board.js"></script>
<script type="text/javascript" src="scripts/donsol.js"></script>
<script type="text/javascript" src="scripts/player.js"></script>
+ <script type="text/javascript" src="scripts/settings.js"></script>
<script type="text/javascript" src="scripts/timeline.js"></script>
<script type="text/javascript" src="scripts/speaker.js"></script>
#wrapper { display: block;max-width: 900px; height: calc(25vw * 1.25 + 90px);max-height:400px;margin:0px auto;position: relative;width:100%; -webkit-app-region: drag;}
-#player { display: block; font-size:12px; height:30px; line-height:20px; max-width:890px; -webkit-user-select: none;-webkit-app-region: drag; position: fixed; bottom:30px; width:calc(100% - 60px);}
+#player { display: block; font-size:12px; height:30px; line-height:20px; max-width:890px; -webkit-user-select: none;-webkit-app-region: drag; position: fixed; bottom:60px; width:calc(100% - 60px);}
#player > * { vertical-align: top }
#player .gage { width: 120px;display: block;height:30px;position: relative; float:right; margin-left:2px;width:70px; padding-right: 50px; text-align: right}
#player .gage .value { display: inline-block;line-height: 20px;font-family: 'input_mono_medium';padding-left: 5px;}
#player .gage .event { display: inline-block;position: absolute;top: -20px;left: 0px; transition: all 250ms; opacity: 0; margin-left:5px; display: none}
#player .gage .progress { display: block;width: 40px;position: absolute; top:7px;overflow: hidden;height: 4px;border-radius: 20px;right:0px;}
#player .gage .progress .bar{ height:5px; display:block !important; transition: width 300ms}
-#player a.escape { -webkit-app-region: no-drag;padding: 0px 8px;border-radius: 20px;display: inline-block;margin-right: 10px;line-height: 20px; border:2px solid white; margin-top:0px; color:white;}
-#player a.escape:hover { cursor: pointer; }
+#player .button { -webkit-app-region: no-drag;padding: 0px 8px;border-radius: 20px;display: inline-block;margin-right: 10px;line-height: 20px; border:2px solid white; margin-top:0px; color:white;}
+#player .button:hover { cursor: pointer; }
+#player select.button { appearance: none;-webkit-appearance: none;background-color: transparent; }
+#player .settings { text-align: right; }
#player div#timeline { display: inline-block;color:white; transition: opacity 250ms; opacity: 0 }
#player div#timeline b { font-family: 'input_mono_medium',monospace; }
/* White */
svg .fill_white { fill:var(--b_high) !important }
-#player a.escape { border:2px solid var(--b_high) !important; color: var(--b_high); }
-#player a.escape:hover { background-color:var(--b_high) !important; color:var(--background); }
+#player .button { border:2px solid var(--b_high) !important; color: var(--b_high); }
+#player .button:hover { background-color:var(--b_high) !important; color:var(--background); }
#board card .face { background-color:var(--b_high)}
.card_11 .face .name,.card_13 .face .name,.card_15 .face .name,.card_17 .face .name { color:var(--b_high);}
#player .gage { color:var(--b_high) }
const JOKER = 'joker'
function Donsol () {
- const defaultTheme = {
+ this.defaultTheme = {
background: '#000000',
f_high: '#000000',
f_med: '#a93232',
b_low: '#333333',
b_inv: '#a93232'
}
+ this.gameboyTheme = {
+ background: '#9BBC0F',
+ f_high: '#0F380F',
+ f_med: '#0F380F',
+ f_low: '#306230',
+ f_inv: '#9BBC0F',
+ b_high: '#8BAC0F',
+ b_med: '#8BAC0F',
+ b_low: '#9BBC0F',
+ b_inv: '#0F380F'
+ }
+ this.nightowlTheme = {
+ background: '#011627',
+ f_high: '#7fdbca',
+ f_med: '#82aaff',
+ f_low: '#c792ea',
+ f_inv: '#637777',
+ b_high: '#5f7e97',
+ b_med: '#456075',
+ b_low: '#2f4759',
+ b_inv: '#7fdbca'
+ }
- this.theme = new Theme(defaultTheme)
+ this.theme = new Theme(this.defaultTheme)
this.deck = new Deck()
this.board = new Board()
this.health = new Gage_Health('Health', 21, '#ff0000')
this.shield = new Gage_Shield('Shield', 0, '#72dec2')
this.experience = new Gage('Experience', 0, '#ffffff')
+ this.settings = new Settings()
this.can_drink = true
this.has_escaped = false
}
this.install = function () {
+ this.element.appendChild(this.settings.install())
this.element.appendChild(this.experience.install())
this.element.appendChild(this.shield.install())
this.element.appendChild(this.health.install())
- this.escape_button.setAttribute('class', 'escape')
+ this.escape_button.setAttribute('class', 'escape button')
this.escape_button.innerHTML = 'Escape'
this.element.appendChild(this.escape_button)
this.timeline_element.setAttribute('class', 'timeline')
donsol.timeline.add_event('Escaped the room!')
}
+ this.change_theme = function (theme_value) {
+ let new_theme = ''
+ if (theme_value.localeCompare('theme') === 0) {
+ new_theme = donsol.defaultTheme
+ }
+ if (theme_value.localeCompare('gameboy') === 0) {
+ new_theme = donsol.gameboyTheme
+ }
+ if (theme_value.localeCompare('nightowl') === 0) {
+ new_theme = donsol.nightowlTheme
+ }
+ donsol.theme = new Theme(new_theme)
+ donsol.theme.load(new_theme)
+ donsol.theme.install(document.body)
+ donsol.theme.start()
+ }
+
this.update = function () {
if (this.health.value < 1) {
this.escape_button.innerHTML = 'Restart'
--- /dev/null
+'use strict'
+
+function Settings () {
+ this.element = null
+ this.theme_button = null
+
+ this.install = function () {
+ this.element = document.createElement('div')
+ this.element.setAttribute('class', 'settings')
+
+ this.theme_button = document.createElement('select')
+ this.theme_button.setAttribute('class', 'theme button')
+ this.theme_button.innerHTML = '<option value=\"theme\">Theme (default)</option>'
+ this.theme_button.innerHTML += '<option value=\"gameboy\">Game Boy</option>'
+ this.theme_button.innerHTML += '<option value=\"nightowl\">Night Owl</option>'
+ this.theme_button.addEventListener('mousedown', () => { donsol.player.change_theme(this.theme_button.value) })
+
+ this.element.appendChild(this.theme_button)
+
+ return this.element
+ }
+}